IRE - The Flat

IT-HE Roleplaying Game Engine
The Flat - 1991
The Flat
was originally a DC-World game, a joint project with my brother,
before I was familiar enough with PC programming to develop my own engine.
The Flat used DCworld version 2.1, which was obsolete even then, although I
would not know it for another 6 years.
I wanted to do a modern/future game, in blatant defiance of the medieval/fantasy
tileset provided, so a little hackery was in order. Using XTree I changed the
names of many characters to more modern things, e.g. Guard -> Taxman,
Dwarf -> Autoporter, and many others.
It was intended to be released through Moon PD, a stillborn 'commercial'
venture in the style of the recent dot-coms, dedicated to selling freeware and
public domain software for the PC, which at the time, worked well for the Amiga
and Atari ST. Hence, there were many references to Moon PD throughout the
game.
It looked like this:

1991 Intro

1991 In-game
The Flat '91 download
If you wish to see the old version of The Flat, I've made it available.
Since it isn't open source, it's not hosted on Sourceforge, but you can get it
by clicking here for the last known snapshot (Sept 1991).
It's about 172k.
The Flat - 1998-2000
When IRE began to take shape, I needed a decent world to test the game engine.
I chose to re-make The Flat.

2000 - In-game
The Flat has shipped as the IRE demo world with all versions of the engine
since 0.4, and will probably continue to be shipped in the future.
The re-make is not as complete as the original, and is not presently being
developed much further, other than to keep it working as the engine evolves.
All creative development is currently being put into the False Messiah project.
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